GM 7.0 Mac Beta II Released

28 Jun, 2009

It’s going to be a BUSY summer.  For those of you who received the first (slightly buggy) beta of GM7 for Mac, you should by now have received the invitation to download and test Beta II.  This is much more stable, though not completely bug free.  We REALLY need you to test and provide feedback to the bug testing website.  How much you do will determine whether or not we EVER release this version of Game Maker, so PLEASE HELP !

A few other important points.

Firstly we will not be doing anything to synchronise the Apple and PC Versions of Game Maker at this stage.

Secondly we have no plans to extend the beta test list, so THIS IS IT…if we think the product is stable we will fix the major bugs and release the Mac version, hopefully by the end of the summer.

Finally (for now)… IF we do release the Mac version we will make a few changes to the YoYo Games website to allow you to upload .APP files for other Mac users to play.   (including me…I’m writing this on my favourite Mac which is an iMac 24 …I also have a MacBook Air so I REALLY want to see this version of Game Maker shipping !!)

Category :

Game Maker
37 Comments »

Posted by sandy

Game Maker 8.0 Features

26 Jun, 2009

As we promised, here is a preliminary list of features that you can expect in Game Maker 8.0. Note though that this is still subject to change.

PNG/alpha transparency/Image editor

Game Maker now supports sprites and background with alpha channels throughout the maker. An alpha channel allows pixels to be partially transparent. With the use of alpha channels your graphics can look a lot nicer. The most used file format for alpha channels is PNG. PNG files are now the standard image and sprite files for Game Maker although it can still read all the other file formats. The built-in sprite and image editors have been rewritten to handle alpha transparency. In particular the image editor has been completely rewritten, including many new drawing options and filters/special effects.

Collision checking option

Collision checking options for sprites have changed. You can now e.g. indicate whether sub-images should all have the same or different collision masks. Also you can increase and reduce the mask and use a disk as a mask.

Import and export of resources

You can now import and export the various resources in your game. For example, you can export all sprites and import them in another game. Or you can give a copy of your gmk to somebody else who makes some additional rooms which you can then import in your original game. It makes it a lot easier to collaborate on games.

Splash screens that show web sites and html documents

You can now show splash screens in the game that show a website or a local html file. In this way you can incorporate for example very nice help pages in your game. There are new actions to support this. Also splash screens got some additional options.

Time lines

Time lines have been enhanced. They can for example be paused and they can even play backwards.

Trigger events

These are a new type of event that you can define yourself and then use in your objects. For example, you can define events that happen when an object gets close to another object, or when you press a combination of keys, or when you reached a particular score, etc.

A new script/code editor

The built-in script/code editor has been completely rewritten, making it a lot easier to write code. For example there is pop-up function name completion, argument help, matching brackets, improved color coding, line numbers, on-the-fly error checking, and a sophisticated find and replace functionality.

The new script editor

The new script editor

Smaller changes

Some smaller changes include: Game Maker news shown in the program, much faster loading times (also when starting games), better encryption of executables, constant definition in a separate form, and some visual improvements. Also a number of bugs have been corrected.

Bundled resources

Game Maker 8.0 will be bundled with a complete new set of high-quality resources (sprites, background, sound effects) that you can use for free in your games.

Category :

Game Maker
84 Comments »

Posted by Mark Overmars

Game Maker 7 Mac Version

18 Jun, 2009

Good news for those of you who helped out on the first Beta.  We are FINALLY ready to post a second version of the Beta which I’m told is much more acceptable (not bug free, but very usable) for testing than the previous candidate.  I’ll ask the guys to send out some mail via the bug reporting platform to those of you who have been very patient and helpful so far telling you when this has happened.  This beta will run on both Intel and , we believe, Power PC based Macs !

NOTE We are NOT extending the list of Beta testers at this stage, so PLEASE DO NOT send messages to the Help Desk or via email as we are already under presssure with the messages we already receive.  Sorry, but messages asking to be included will not get a response :-(   When we ‘re ready to distribute the beta further we’ll let you know here on the website.

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Uncategorized
20 Comments »

Posted by sandy

Game Maker 8 Upgrades..Part 1

10 Jun, 2009

Whilst we haven’t as yet decided on our broad policy of what/if/how you upgrade from GM7 to GM8 I want to start clarifying what we HAVE decided.  Anybody who has purchased GM7 after June 1st 2009 will DEFINITELY get a FREE UPGRADE.

Mark and I are meeting in the next couple of weeks to lock down on final features and a timetable for GM8, after which I expect to be able to give you more information.

Meantime anyone buying GM7 NOW will get a free upgrade to GM 8 regardless of the outstanding decisions we still have to make on availability.

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132 Comments »

Posted by sandy

Decision Made on Sprite Job

17 May, 2009

We have received over 25 submissions for the job of creating the collection of sprites for the next version of Game Maker. In general the quality of the submissions was very high. We have now made our decision. We cannot disclose that here because we are still negotiating contracts and we did put some people on the reserve list. However, everybody that submitted their work should now have received an email about the decision we made. If you did not receive such a mail, please contact me at  sprites@gamemaker.nl.

We plan to also add a new collection of sound effects in Game Maker 8.0. So if you are good at making your own original sound effects (or already have done so), please contact me, sending me some of your original work.

Mark Overmars

Category :

Game Maker
53 Comments »

Posted by Mark Overmars

New Test Version Sprite Editor

09 May, 2009

I placed a new test version 0.9 of the Game Maker 8.0 image and sprite editor on the website. You can download it for testing here: Test Sprite Editor.

I solved all reported bugs (I think) and added many suggested featured. A list of the changes made is provided. But there were many more suggestions that I did not follow. The suggestions together involved making somerthing like Paint Shop Pro which would require an incredible amount of work and would make the editor way to complicated for novice users. I kept to the decision that the editors should be easy to use and that for more advanced image control people should use a separate program.

You are welcome to test the new version and report bugs as indicated. Please no more suggestions for new features. I want to spend my further time on other aspects of Game Maker 8.0.

Category :

Game Maker
50 Comments »

Posted by Mark Overmars

Testing the Sprite Editor

13 Apr, 2009

As you probably know we are actively working on version 8.0 of Game Maker. One of the major changes will be that sprites and background with alpha-transparency (like in PNG files) are supported throughout the maker program. This will in particular included an extended sprite editor and a completely rewritten image editor.

You can now test a preliminary version of the sprite and image editor and provide us with bug reports and feedback. Please note that this is only meant for testing. Read the provided Readme document for more information. Don’t report your bugs and suggestions here! Send them by email, as indicated in the Readme file.

You can download the test version of the sprite editor here: Test Image Editor

Please note that no release date for Game Maker 8.0 has been set and that is will definitely take a couple of months before a beta version will become available. Don’t ask us about it or about other features at the moment. There will be ample opportunities for this in the future.

Category :

Game Maker
74 Comments »

Posted by Mark Overmars

Creating Sprites for Us

25 Mar, 2009

Dear graphics creators,

In the next version 8.0 of Game Maker an important new feature is the full support for PNG images with alpha (transparency) information. This will involve an improved image editor, sprite editor, room editor and new options in the background and sprite property forms (for example related to collision checking). This will make it possible to create much better looking games.

As part of that change the plan is to include a completely new set of sprites and backgrounds with Game Maker 8.0. These must be high-quality images in consistent styles that can be used royalty free by all users of Game Maker. These should come in sets for different types of games, e.g. a maze game set, a space shooter set, a platform set, an RPG set, etc.

YoYo Games is am now looking for one or more people that are willing to create these during the coming months (our plan is to release version 8.0 during or after the summer but nothing is certain about that yet). We will pay for this (although probably not fully commercial fees). Precise fees will depend on the quality of the sprites, their complexity and the license agreement.

Now before reacting, first read on.

All sprites must be in .png format using full color and alpha transparency for e.g. removing the background, smoothing the edges, adding glow or shadows, etc. So you must have experience with creating this type of images. As we aim for something like 500-1000 sprites and backgrounds you must have considerable time to work on these (although the work can be divided over a few people).

Because the person(s) we select will be paid for this, a formal contract will be arranged. You must have the age to be able to sign such a legally-binding contract (depends on the country) or e.g. your parents must be willing to sign the contract for you (and take the responsibility). In this contract you must testify that the images are your original work, that you have the right to license them to us and that you will create them on time. You will be requested to license all rights for the use and sale of the material to YoYo Games. In principle we ask for a non-exclusive license but this can be negotiated. At some stage, when we selected you, we will need full information about you including your real name, full address, a copy of a passport or other id, etc. to create the contract.

If you have the qualities and are interested in this you can contact us. For us to be able to judge the quality of your work, you are requested to create a consistent set of sample sprites for a maze game. Based on these sets we will decide who we will offer a contract. The set should have the following properties and content:

- all 32×32 images
- animated sprites should form a strip (see below)
- all png images with alpha channel use
- The following sprites should be present: one or more animated characters (player, monster, etc.) moving in diferent directions (up, left, down, right, standing still), some tiles to create the maze walls (could also include doors, etc.), one or more background images (preferably tiling), and some objects for inside the maze (keys, buttons, weapons, …). More things can be included if you like.

If we choose you as the person to make the content, the set you created will be part of the output and will be paid for under the conditions of the contract. Otherwise, we will not use the set (unless you still allow us to) and you are free to use it in any way you like.

If you really prefer to send in a different set of sprites (e.g. because you already created that), please contact us first. However, such a set must contain animated sprites, some tiles, and a background image.

Animated sprites with multiple subimages must be created as one strip on which all (equally sized) images are placed next to each other. For the new Game Maker to recognize these the file name must end with _stripXX where XX is the number of subimages. e.g. pacman_strip4.png would contain an animated pacman sprite with 4 subimages, e.g. as follows:

A strip with four images

You can send your set (preferably in a single zip file), together with your personal information and expression of interest to sprites@gamemaker.nl. Our plan is to make a decision at the beginning of May, so please send in your sets by the end of April. If you have further questions about this, please contact me at the indicated email address.

Mark Overmars

PS Some of you might remember that I posted a similar requist about 4 years ago. That time I did not follow up on it because in the end I decided not to add PNG support. Now this will definitely happen (it is basically ready) and with the support of YoYo Games we can indeed pay the sprite artists.

Category :

Game Maker
82 Comments »

Posted by Mark Overmars

Help Desk Response March 18th

18 Mar, 2009

Is very slow this week.  We’ve been suffering from a tech issue that has prevented us accessing the Help Desk since the weekend.  We will catch up with the backlog by the end of this week.  Thx, in anticipation, for your patience.

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18 Comments »

Posted by sandy

Downtime Sunday and Monday

04 Mar, 2009

Sorry, but site went down again early Monday morning (UK Time), following on from same issue on Sunday.  We think we have sourced the problem and we are now doing some different things with our MYSQL log files !!

Thx for all of your patience…hopefully it’s back to full service as usual 24 X 7 !

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Uncategorized
20 Comments »

Posted by sandy