Mac Version of Game Maker Delayed Indefinitely

04 Dec, 2009

Sorry to bring bad news, but our Mac Developer has resigned this morning with pretty much immediate effect.  The existing beta has expired and there is little point in releasing another candidate as there is nobody to deal with bug reports.  There are still too many bugs, so until we know how and when we can complete the project, we’ve taken the painful decision to temporarily suspend our plans to produce a Mac version of Game Maker.  We’ll keep you updated with developments as soon as we have any news.

Anyone with extensive experience with Lazarus development and a good understanding of OpenGL should feel free to contact us at yoyogames.mojohelpdesk.com.

Posted by sandy
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75 Responses to “Mac Version of Game Maker Delayed Indefinitely”

  1. Andy Says:
    December 4th, 2009 at 11:03 am

    That is bad news for the Mac users. On your Twitter didn’t you said the version after 8 might be running on OpenGL? Does that mean Game Maker 9 will work on multiple platforms? Also does making Game Maker run on OpenGL instead of DirectX effect loading what will then be old Game Maker 8 projects on 9? Maybe I am getting ahead of what you have planed yet, if so just say so.

  2. esque Says:
    December 4th, 2009 at 11:20 am

    Awesome! Stick with the logo though, it has nothing to do with it.

  3. sandy Says:
    December 4th, 2009 at 1:02 pm

    @Andy the next major release of Game Maker will definitely be Mac and Windows.

  4. 9_6 Says:
    December 4th, 2009 at 1:10 pm

    @sandy you did NOT just imply that the release of gm8 will be postponed until the mac version is done?

  5. rinkuhero Says:
    December 4th, 2009 at 1:24 pm

    i believe sandy meant gm9, not gm8 — gm8 is virtually done

  6. elmernite Says:
    December 4th, 2009 at 2:34 pm

    Ouch, not that it really hurts me as I do not have a mac. I understand all the people who wanted it, and I wanted it just so that that GM had taken the first cross platform step.
    ouch.
    -Elmernite

  7. HighQuality Says:
    December 4th, 2009 at 3:13 pm

    @rinkuhero
    Why would they even start developing GM9 before they have released GM8?
    Btw, they haven’t finished GM8. They are working with the registration system (I think :P )
    Btw2, I hope you know that the whole post is meant for the mac version of Game Maker.

  8. michaelepw Says:
    December 4th, 2009 at 6:25 pm

    hmm… I don’t own a Mac but this would be the first steps towards having games on multiple platforms, if its possible to make Game Maker for Mac, it’s probably possible for the same or a similar technique used for a console version, now that would be awesome. *stairs in the air and daydreams about a Game Maker that can compile to multiple platforms at the click of a button*

  9. QMA Says:
    December 4th, 2009 at 6:30 pm

    I bet he resigned because of the logo.

  10. Razon Says:
    December 4th, 2009 at 7:34 pm

    Nothing wrong with abondoning a possibly sinking ship while the time is still ripe, he probably didn’t think that YYG has much of a future. Well Mark can always sell out to another company if things go underwater for YYG, nevertheless GM should continue being developed- which is what we all care for.

  11. SquareWheel Says:
    December 4th, 2009 at 9:38 pm

    Not really surprised, I doubt he expected YYG to really make it.

  12. bobbafett Says:
    December 4th, 2009 at 10:07 pm

    Sure thing.
    The logo scared him away.

  13. Small Child Says:
    December 4th, 2009 at 11:57 pm

    CRAPSICLES!!

    (oh well. at first, I thought it said “Mac Version Delayed Infinitely”)

    Do you guys think you can still have one out by March-ish?

  14. membrain Says:
    December 5th, 2009 at 12:10 am

    As funny as the logo bashing is (and believe me, it’s pretty damn funny if you don’t care for it) It’s also pretty dumb… Nuff said-

    This has nothing to do with YYG, or where it’s going, or it’s business forecast, or ANYTHING!

    What has happened sux, and it is the risk you take when dealing with development remotely. How do I know this? Lets just say I’ve been there, done that, got the stupid T-shirt.

    ps. If this in any way were to affect the progress of the current pc build of GM I would Implode!!!

  15. sandy Says:
    December 5th, 2009 at 1:11 am

    @small child No Idea. Problem is any new dev needs to understand how the code works, last guy had been doing this for 2 years :(

    @membrain GM8 might be getting closer not further away…I’ll explain later next week.

    @all I had assumed GM8 is a done deal and GMNext was what I was referring to (of course)

  16. Slammin Sam Says:
    December 5th, 2009 at 1:18 am

    Congrats! Yoyogames has disappointed thousands upon thousands of people, yet again. Great job!

    Btw, I see you took the logo off the front page. What will happen? Are you seriously going to keep the logo?

  17. zimbico Says:
    December 5th, 2009 at 1:44 am

    Hiya,
    I’m pretty disappointed at this. Whilst I don’t personally have a Mac, several of my Game Maker-loving friends do.
    Why did your Mac developer quit, Sandy?
    Also, wouldn’t it be easier & better to instead of concentrating your efforts on a “Mac version” as well as GM8 for windows, to convert Game Maker to OpenGL, then to a cross-platform programming language?

  18. Andre M. Says:
    December 5th, 2009 at 2:46 am

    Why is this OpenGL?

  19. Andre M. Says:
    December 5th, 2009 at 2:53 am

    oh for mac 3d.

  20. Andre M. Says:
    December 5th, 2009 at 2:53 am

    I bet he quit cause of the logo.

  21. Bleed Says:
    December 5th, 2009 at 3:04 am

    @sandy bah, don’t listen to that “Slammin Sam” guy, i bet he’s still angry about the whole logo thing, you guys are Heroes in my eyes.

  22. Bleed Says:
    December 5th, 2009 at 3:05 am

    it is unfortunate about game maker for mac though.

  23. mrsmes Says:
    December 5th, 2009 at 3:36 am

    it’s awful news, what will the mac users do, oh i know they will use PCs and get them to control tractor beams to throw their macintosh computers.

  24. Slammin Sam Says:
    December 5th, 2009 at 4:06 am

    @Bleed: I didn’t even enter the logo competition. Why would I be angry that YYG payed $250 for a childish unprofessional logo? :P

    Tell me, what makes YYG heroes to you?

  25. Andy Says:
    December 5th, 2009 at 4:49 am

    Why bring the logo up here? As long as Game Maker continues to allow me to freely distribute my games anywhere, and/or doesn’t dumb down in features, I support it. What made me initially scared is the new logos’ childish style. I worried that Sandy had plans to target mainly children and that in turn might affect the tool. I worried that in the future he might remove the ability to code to make it kid friendly. I also worried he might take away the users right to distribute games off of the official site. As long as nothing drastic about the tool changes, why keep worrying what its’ icon is going to be? Let us be happy Sandy is pulling Game Maker into the future. Let us think of all that we would not be getting if it was not for Sandy buying the rights’ to Game Maker. Trust in YoYo Games, I think they will make the right decisions.

  26. Slammin Sam Says:
    December 5th, 2009 at 5:14 am

    I agree with all of Andy’s post, except the last line. Stuff the crap logo, it’s the same tool.

  27. MarioFan3 Says:
    December 5th, 2009 at 6:20 am

    Logo doesn’t matter in my opinion, it’s only a picture. I think he left for real-life reasons, or had had enough of coding.
    Whatever the reason, this brings me bad news but I can understand the reason for the delay so I’ll wait. Hope to hear good news soon. Good Luck!
    MarioFan3 out.

    @ mrsmes and every other person who’s against versions that aren’t for PC:
    (if you are NOT a jerk like mrsmes, then you needn’t resort to reading anything below)

    To all you people dissing Mac users, it is very annoying, it makes me want to slap you across the face. *take a hint mrsmes you jerk*
    YYG actually cares about a Mac release, because if they didn’t, they would be making a Java version of GM along side the already existing version, and saying “here’s your version, this is all you get”.

    I CANNOT give any sympathy to those like you that say “what’s the point of a mac version, it’ll slow down GM8 release” OR
    “what will the mac users do, oh i know they will use PCs and get them to control tractor beams to throw their macintosh computers.” (again, you are a JERK mrsmes, I take it those tractor beams come with a virus too don’t they???? How about, you get a Mac and throw away your PC? Will you do it? If you do, I might actually do as you say. What’s that? You won’t do it? Then shut up)

    Consider yourself spoilt, Mac users don’t even HAVE a version yet, and in all honesty I couldn’t care less if GM1 was ported to Mac, as long as it’s an actual Mac “port” of exactly the same product and not just a “emulate it” solution then I don’t care.
    I am sick and tired of you PC fanboys who think they’re better than everyone else.
    I don’t own a Linux computer, and I’ll probably never own one, yet I support a Linux release.
    Can you explain to me as to why I support a Linux version even though I don’t own one? Exactly, you can’t because your logic, is flawed.

    Simply saying “get a PC, and throw out your Mac” doesn’t help, if everyone had that attitude, then GM wouldn’t even exist.
    Why?
    Because your logic is this: Most people use this, so why convert it to something else?
    Now think for a long while, what does that sound like hm?
    I’ll help you put your logic into this situation, it turns out like this:
    Most people that create games understand code, so what’s the point in translating it?

    Think about it you jerk, it got translated it to get more people creating games, and you know what? The translation, is known as Game Maker, which would never have happened if everyone thought with your logic. I’m waiting for A version, you’re waiting for a NEW version, but you’re scared the version I’m waiting for will slow down yours, making you wait longer.

    I can stand here waiting however long it takes for GM4Mac, however, what I can’t stand, is people like you who think that, just because most people use a PC, means it should be PC only.
    Y’know what?
    You must also think that because most people are Asian, everyone should be speaking Asian languages.
    Get lost you racist jerk.
    Hope you get a virus when GM8 for Windows comes out.
    I have nothing else to say to you.

  28. Postality Says:
    December 5th, 2009 at 8:05 am

    The simple fact of the matter is for people that want GM to “play with” on a mac that’s fine and dandy.

    The people with this judgemental opinion are most likely thinking in terms of the gamer side of things.

    For example, I’m creating a game to be released commercially.

    I wouldn’t bother making a mac port as the target audience is very narrow and quite frankly it wouldn’t be worth the revenue to port.

    That said GM is primarily a “fun” tool for younger kids etc to “learn” from which is great and unfortunate that there’s an issue with the Mac port.

    I suggest keeping your mac and to buy a cheap PC if it’s an option. you can pick a decent cheap one for like $65 (monitor for another 10-20 at any used store) good enough to use GM. and if it’s just a hobby then you’re good to go.

    I think the whole war against platforms is rediculous and should be left alone, use what you like and what makes more sense.

    I use a PC because it has what I want to use.

    I don’t like Mac because it’s to… I dunno… Non-Gamer Friendly?

    Windows works for me as a gamer and a designer with the apps I like.

    That’s the ONLY thing that seperates computers and OSes think about it.

    Good luck to the Mac users in the future, I hope it works out for you.

  29. ojdon Says:
    December 5th, 2009 at 12:42 pm

    Linux support please. ;)

  30. 9_6 Says:
    December 5th, 2009 at 5:30 pm

    I like how sandy himself never clears up any misunderstandings caused by his own vague wordings…

  31. Tryce Says:
    December 5th, 2009 at 8:09 pm

    @9_6: What didn’t he clear up?

    “@Andy the next major release of Game Maker will definitely be Mac and Windows.”

    That’s the only thing I could see needing to be cleared up and he did: “@all I had assumed GM8 is a done deal and GMNext was what I was referring to (of course)

    And even then I thought it was obvious he was responding to Andy’s post above his.

  32. AmysGames Says:
    December 5th, 2009 at 9:27 pm

    Aw, that’s too bad. I’m afraid I can’t offer any help on finding a new developer, but I hope you can find one sometime.

    As for the PC vs. Mac argument, well… what’s PC’s argument now? That Macs don’t run any games? Well, yeah, it’s true. I’ve grown up with Macs, and have learned that most game developers don’t put in the effort to make a port to Mac, for whatever reason they may have. Yes, it was very frustrating. And yes, I may be able to get a cheap PC and play games on it (which I eventually did), but that doesn’t mean I don’t still like to play games on my Mac, which I use all the time. Thus, ever since I’ve first started wanting to make games, I wanted to make sure my games were cross-platform, to please both parties. Thus why I, among likely many others, have wanted GM4Mac.

    Also, just a thought: if the problem is that Macs don’t run any games, well, maybe having a GAME MAKER for Macs could help remedy that problem? ;)

  33. 9_6 Says:
    December 5th, 2009 at 10:34 pm

    @Tryce: Well he doesn’t ever seem to answer any question I ask and all questions I asked so far, I asked to clarify things he didn’t word clearly.

    Like for example My post #5 right under his here and also all of my posts in the logo topic along with my question to him in the gmc concerning rule clarification since he was anything but specific about that in his 2 lines of text the whole logo re-design thing is being based on and even contradicted himself about whether albert has a say or not.

    This wouldn’t be half bad, he’s a busy man after all, if at the same time, he wouldn’t reply mostly to borderline-spam posts, IF he replies.
    Oh well…

  34. Tryce Says:
    December 5th, 2009 at 11:01 pm

    @9_6:
    “Like for example My post #5 right under his here”

    “9_6: @sandy you did NOT just imply that the release of gm8 will be postponed until the mac version is done?”

    Which I assume was in response to this:

    “sandy: @Andy the next major release of Game Maker will definitely be Mac and Windows.”

    Which was in response to Andy’s question first post:

    “Does that mean Game Maker 9 will work on multiple platforms?”

    Sandy later clarified saying that he had assumed GM8 was a done deal and that he was referring to GM9.

  35. Slammin Sam Says:
    December 6th, 2009 at 12:16 am

    Lol at Mariofan3

  36. 9_6 Says:
    December 6th, 2009 at 1:34 am

    @Tryce well gee did I misread that part of his post.
    Disregard the part that refers to this topic then.
    The rest still stands though.

  37. Elmzran Says:
    December 6th, 2009 at 2:36 am

    I think this has something to do with the logo, even in a minor way.

    *QUOTE*
    “”"Logo doesn’t matter in my opinion, it’s only a picture.”"”
    - MarioFan3

    In my opinion it does. When you think of a program, software, or any kind of product in real life, you think of the logo usually. From your statement, it makes me believe that you don’t think logos matter AT ALL, and it NEVER pops in your head, EVEN ONCE while thinking of the product the logo is for.

    Maybe you don’t think of logo’s when it comes to products / software, but most people do. When I think of my virus scanning program, I think of the umbrella log it has. When I ( used ) to think about GM, I thought of it’s logo, combine with the stylish interface. When I think of cereal boxes, the first thing to pop in my head is the logo, right on the front of the box.

    I could go on forever, but I won’t.

    Logo’s do matter, and they should RESEMBLE what they were made for. Would having a picture of a sound card for a cereal company make sense? No, neither does the smiley.

    [/rant]Anyways, it’s too bad that the developer quit. I feel sorry for the Mac users, one of my friends who only likes Mac is also interested in GM… He’s disappointed about this. I’m sure they will find a new developer though, but this will most likely be brought to a halt for many months.

  38. FredFredrickson Says:
    December 6th, 2009 at 6:44 am

    Yeah, because it totally makes sense that someone who is getting paid to port the program over to Mac is going to quit over a logo.

    Unless the guy comes right out and says this, anybody who believes this is a fool. Of course the logo is an important part of Game Maker, but it’s not going to make a programmer quit the project after spending months, if not years, working on it. That’s just stupid.

  39. Slammin Sam Says:
    December 6th, 2009 at 7:35 am

    Take a chill pill Fredrickson. :P

    I’m pretty sure most people saying this were havin a bit of a joke. Maybe the guy was on the edge of quitting, and when he saw the logo he finally decided to. :P

  40. FredFredrickson Says:
    December 6th, 2009 at 8:22 am

    LOL I’m not worked up about this. I just think it’s ridiculous that any of you would keep perpetuating such a stupid rumor.

  41. Slammin Sam Says:
    December 6th, 2009 at 9:02 am

    Why ‘lol’ in caps?

  42. FredFredrickson Says:
    December 6th, 2009 at 9:59 am

    Why not?

  43. Slammin Sam Says:
    December 6th, 2009 at 10:14 am

    Ah, good point.

  44. MarioFan3 Says:
    December 6th, 2009 at 10:25 am

    @Elmzran:
    Your points are all valid, except you misunderstood my point of view.
    I ALWAYS think about the product logo when I think of the product. What my point is, is that no matter what logo you choose, in the end, it’s still only a picture. It’s not like the logo depends on the entire product.
    Even though there are some products which have logos that are obvious (windows has the coloured 4 window logo thingy, apple has an apple etc) they still don’t make sense. What’s an apple got to do with computers? Wouldn’t that suit a food company better?
    And the virus scanning program, it has……. an umbrella? Hang on, what does an umbrella have to do with virus scanning? (there is probably a meaning in there, but it’s misleading at first glance)
    Same with Shell, what does that have to do with petrol?
    It may have been hard to pick up at first but what did the red circle and a hammer represent? No-one complained with that logo. People found it relevant to GM because a hammer usually represents you create stuff.
    Same with the smiley with a gear. It too, is hard to get at first, but it has pretty much the same meaning. Gear for creation, and a smiley to mean it’s easy, enjoyable and you have fun.
    My point in summary is that we’re not going to say “M3h n9t G3t Teh g@M3 M4Ek3R cUZ I+ H@Z +EH cR4P LO90″ just because the logo’s different.

    I too, could go on forever, but I won’t.

    The only difference is that the logo’s a little kiddy I suppose?
    Or the fact that it only says Game Maker next to it, I dunno?
    Still, in the end you’re right about one thing, the logo needs to have the right meaning to it to resemble the product,
    I do agree that the logo is a tad off putting, but maybe that’s because we’re all used to the old logo?

    Anyways, I’m really sorry my posts are always sooooooo long, so I’ll go play Mother 3, or something.

  45. Beatson Says:
    December 6th, 2009 at 10:34 am

    I think its pathetic that people are so concerned about this logo. As long as GM is not aimed mainly at children (which is highly unlikely) and doesn’t loose any features then I don’t see what everyone’s problem is. And as for the jokes about the programmer leaving because of the logo.. Maybe YYG made their logo more attractive to children to appeal more to the current users of GM?

  46. x_rus_x Says:
    December 6th, 2009 at 10:40 am

    No wonder the mac developer resigned. He did not want to add the logo to the mac version, and they were forcing him. He was like, “f*ck it, gonna find a better game making software to build, with no kiddie logo!”

  47. 9_6 Says:
    December 6th, 2009 at 2:16 pm

    Stop carrying that damn logo into every single non-relevant discussion.

  48. michaelepw Says:
    December 6th, 2009 at 2:33 pm

    does anyone know when the Gmc will be back online?

  49. pokemew Says:
    December 6th, 2009 at 3:17 pm

    Well, the only languages I know a lot about is c/c++. I know some OpenGL, but not a whole lot. GM could be a whole lot more cross-platform, even to linux and maybe the BSD derived systems, if it were ported to c/c++ and used a cross-platform gui toolkit such as wxWidgets, and used OpenGL. The problem with OpenGL is that Microsoft has pretty much abandoned it on Windows in favor of its Windows only DirectX. A solution is to keep the DirectX layer on windows and use OpenGL on the other platforms. It should not effect the portability of gmk files due to using OpenGL. All it will do is change what’s in the drawing functions in the program.

  50. wabnuts Says:
    December 6th, 2009 at 5:54 pm

    Maybe this guy quit due to ALL of the comments?????

    Don’t like the logo? don’t look at it?

    Personally I don’t stare at the logo when using GM. And if I don’t like a logo on my desktop I change it! (one good thing about windows)

  51. Tepi Says:
    December 6th, 2009 at 9:11 pm

    Ahh nice. Just now that I got a few new ideas about the logo I find the GMC is offline. Now I can’t edit the logo (as it’s in the GMC topic) and the whole topic is being wrapped up by tomorrow.

    Lucky me !!!

    About this entry, I’m sure you’ll find another creator. I mean, where did you find the previous Mac designer if he was irreplaceable?

  52. Revel Says:
    December 6th, 2009 at 9:47 pm

    You could probably find a new developer on some sort of freelancer website…

    Unless you actually need him to work in the office of course.

  53. Evayr Says:
    December 6th, 2009 at 10:57 pm

    They just dislike the new logo.

  54. Elmzran Says:
    December 6th, 2009 at 11:11 pm

    An Umbrella can symbolize a Virus Scanner. It can also symbolize protecting you from incoming viruses, like how it protects you from rain in real life. A little far, but it makes more sense then the smiley.

    An Apple for the Company Apple makes sense namewise, other then that, you’re right.

    Most of it’s opinionated.

    ————-

    “I think this has something to do with the logo, even in a MINOR WAY.” – Me

    “Yeah, because it totally makes sense that someone who is getting paid to port the program over to Mac is going to quit over a logo.” – FredFredrickson

    Go over every word and think about it next time. I didn’t say he quit entirely over the logo, I said it had something, even minor to do with it. So, he might of been deciding to quite because of lousy pay, or not having the correct resources or experience. But once he saw the logo, it might of just put him over, and made him quit.

    Think of it like having a full glass of water. The logo is like adding more water to make the glass overflow with water.

  55. Greg24 Says:
    December 7th, 2009 at 3:31 am

    Whilst I am a PC person and not a MAC person I know how you MAC people must feel right now. This reminds me of the days of Multimedia Builder by MediaChance, one bloody good software that helps you build windows apps with the same simplicity as GameMaker, with scripting too, program I use myself – and all of a sudden their developers (more than 1) all left ! no reason was given at all – now program died and did not get updated.

    Why would someone leave over a logo ? People get better offers, but usually give advance notices. Something must have happened, people don’t leave like that – and certainly not for a bloody logo – he is paid for a specific job – Why would someone leave in the middle of something beats me – but as a business person I would certainly put in place contractual obligations forcing the developer to stay until the specific project is finished – he was PAID all this time and now leaves an unfinished project – something doesn’t sound right. But it’s not all bad news I’m sure mac users will get their version.

    As far as the logo – I’ll give my comments in the right section. ;)

  56. Mr JAk HAk Says:
    December 7th, 2009 at 4:44 am

    Meh, this is bitter-sweet. I don’t own a Mac, nor do I care to port. They don’t have to worry about it now, nor will they be vying for a double release. So, yeah: I’m happy.

  57. pokemew Says:
    December 7th, 2009 at 5:02 pm

    I highly doubt he quit because of the logo. He could have quit because of all the criticism of the first beta. Everyone said it was real buggy and did not have enough of a mac interface look. I still wonder why he quit though, you are fortunate to have a job in this economy (at least in America).

  58. dadio Says:
    December 8th, 2009 at 10:09 am

    Just wanted to say that this is a hard blow to many (I was hoping to be able to easily port games to Mac in the New Year) – but I guess there`s not much than be done & no point in complaining *shrugs*.
    (I`d say now that the important thing would be to keep info/changes on the Mac version situation under your hat from now on… until you`re 100% sure it`s going to release, to avoid further disappointment).
    Glad that you`re upfront & clear about the situation anyway :)

    PS: Totally unrelated, (& I posted this in the previous Logo topic there with alot more detail/explanation if you wanna read that), but I`m afraid you won`t notice it because there are so many comments), but please, if you have the time, check out & consider the “combo-Logo” design at the bottom of this design sheet: (this variant version wasn`t available to vote on in the vote on GMC, but quite a few did vote for “6″ & “5″, & this mixes both) & I`d like to bring it to your attention for consideration!
    Thanks!
    http://img8.imageshack.us/img8/6489/gmclogosheetsuggestiond.png

  59. sandy Says:
    December 8th, 2009 at 10:54 am

    The Mac Game Maker developer was a contractor. His family asked him to cut down his workload. We might have some better news next week.

  60. rinkuhero Says:
    December 8th, 2009 at 2:31 pm

    i’d just like to mention a few things

    a) i’m a little disappointed by this because i make commercial games in GM and intended to port them to the mac, and even recently (about two weeks ago) bought a macbook just for the express purpose of porting my games (in particular, immortal defense and saturated dreamers) to the mac for all the fans of my games who have requested a mac port. so in effect, that’s a lot of money to have gone largely to waste. considering that it was nearly released, i thought it safe to buy one. it’s not a total loss of course, since i still have a nice laptop in addition to my desktop, it’s just that the reason i bought it is now gone. and again, there are a lot of people who emailed me asking for mac versions of my games (my games are fairly popular), and i hate to disappoint all of them.

    b) if possible i’d like if you could release gm mac ‘as is’, bugs and all, at least to some people privately who only want to port games to the mac rather than make games in the mac (since the runner works perfectly, it’s only the editor that’s a bit buggy). i could still have great use for gm4mac as it is, and it’d be far better than nothing, or waiting until 2013 or whenever that may be for gm9 to finally be finished. at least, it’s something to consider. i wouldn’t mind buying a usable version of gm4mac with bugs and no support, and even paying extra for it (within reason), just as long as it’s unlocked / not time-limited the way the betas were.

    btw, by pointing out that i lost a lot of money buying a macbook that i now have little use for, i don’t mean to make that contractor feel bad about giving up, i perfectly understand being overworked. it’s just that i wish i had had some warning so that the situation could have been avoided :)

  61. sandy Says:
    December 8th, 2009 at 2:46 pm

    @rinkuhero You got as much warning as I did. The developer is a contractor and we pay him for performance. He was struggling to make a the “final” milestone and was under pressure from his family, so he basically stopped work with no notice :-(

    Turns out we MIGHT have found a solution and, if thsi is the case work will start again after teh holidays…I’ll make sure you guys know what’s happening as soon as I do.

    Regardless, I will do my best to do what you ask and get a limited private release out to anyone who is stuck, but we won’t be refreshing the Beta site unless we get the problem fixed properly.

  62. Cooliosperosous Says:
    December 9th, 2009 at 12:51 am

    I have an easy, free solution for all you Mac users. If you don’t want to wait for the Mac version of Game Maker to come out, or if you think it may never come out, try this. There is a free program called VM Ware. You use it on your Mac, and when you run the program, it’s exactly like you’re using a PC. Everything looks like a PC, and you can run anything that can be run on a PC. It’s a great solution, and it’s free. I’m not very smart, i’m only 15, but I have this program on my dad’s Mac, and trust me, it works. VM Ware. Try it.

  63. dadio Says:
    December 9th, 2009 at 1:32 am

    That`d be fantastic if you found a solution/alternate contracter/that contracter came back :) … fingers crossed for that!

    “Regardless, I will do my best to do what you ask and get a limited private release out to anyone who is stuck, but we won’t be refreshing the Beta site unless we get the problem fixed properly.”

    That`s really nice that you`d do that :) I would be very interested in the private release if things don`t work out (being able to re-use the code & easily port to Mac – no matter how it`s done – would be amazing).

    Best of luck with that situation – hope it all eventually turns around!

  64. Indie Game Links: The One Button Dilemma | Free Games Download - Pc Games - Mobile Games - Games Review Says:
    December 9th, 2009 at 6:35 am

    [...] YoYo Games Glog: Mac Version of Game Maker Delayed Indefinitely “Sorry to bring bad news, but our Mac Developer has resigned with immediate effect. There are still too many bugs, so until we know how and when we can complete the project, we’ve taken the painful decision to temporarily suspend our plans to produce a Mac version of Game Maker.” [...]

  65. zzwerty Says:
    December 9th, 2009 at 8:31 am

    People shouldn’t be complaining about this, it isn’t anyone’s fault. It is just another minor problem in life.

    What i want to know is, is GM8 going to be out before next year? I can’t wait for that.

  66. x_rus_x Says:
    December 9th, 2009 at 11:15 am

    “The developer is a contractor and we pay him for performance. He was struggling to make a the “final” milestone and was under pressure from his family, so he basically stopped work with no notice.”
    Well, hopefully it wasn’t that your company was pressuring him so much also that he couldn’t handle being pressured from both sides, his family, and game maker?

  67. Cobra Says:
    December 9th, 2009 at 11:45 am

    Very sad to see GM4Mac come to a halt. I really love the initiative YoYo Games showed with this port though and would be willing to even buy the current unfinished beta in good faith that it’ll be completed in due time to show my support.

  68. ReCreate Says:
    December 9th, 2009 at 8:04 pm

    What a moron, He just gives up on us.

  69. GMer56 Says:
    December 9th, 2009 at 11:07 pm

    @ReCreate
    Please don’t insult people. He quit for personal/financial reasons. (If a job is as stressful as that I would leave)
    Hopefully they can find someone to fill the void (and not have so much stress), if anyone fits the bill, please apply! If I could I would, but I don’t know Lazarus or OpenGL :(

  70. SEC inc Says:
    December 10th, 2009 at 3:25 pm

    oh!!
    my computers broken i NEED mac

  71. bsod_coyote Says:
    December 11th, 2009 at 6:03 am

    I’ve been waiting with great anticipation for the release of the Mac version of Game Maker, hoping and wishing for it before its development long before development for it had even begun.

    I have been developing under a Windows environment (and DOS before it) for quite some time now. However, in recent years I’ve begun to eye OS X as well. I myself have begun moving primarily into an OS X-exclusive development environment, partially out of personal motivation of developing a quality game for a platform whose gaming library pales in comparison to that of Windows. But at the same time, I didn’t want to limit my games to just a smaller user base – I wanted these games to be available to Windows users as well, without having to convert and rewrite the entire source code. I just don’t have the time anymore.

    It’s disheartening to hear of this news as I’ve had such high hopes for it, but I certainly do understand the complexity of this project. I myself unfortunately need to move on to an alternative solution to suit my current needs (I mean no offense to the Game Maker community, nor YoYo Games), but I still hope to one day see Game Maker expand to other platforms. I would certainly give it another look in the future.

  72. dadio Says:
    December 11th, 2009 at 7:13 am

    I just wann give a big thumbs up to YoYo for offering the non-final version/ability to port if the final never gets released: that shows alot of heart & consideration.
    Having said that, if YoYo are planning to release *eventually* I suggest you (Sandy/YoYo) get on it immediately, or at least get development back on track – because people like myself (who work commercially) have been hanging around for this Mac version for quite some time – people like myself *love* the ease of use of GM but usually hate it`s platfrom specific limitations (no code re-use if ported to any other platform)… I`ve been noticing a steady trickle of GM users away from GM & into Unity & iPhone dev, partly as a result of lack of support for other platforms with GM. So please, for your own sake & the sake of those in similar positions to myself (flicking through Unity examples…) if you`re gonna do it, *try to get it out there in the next year at least*.
    Best of luck!

  73. sandy Says:
    December 11th, 2009 at 6:46 pm

    I THINK I might have got this fixed today. Will update you all next week. Many thanks for your support. I want you to know that I share your frustration and really want to come back to you with better news.

  74. Cobra Says:
    December 11th, 2009 at 11:40 pm

    Thank you Sandy for keeping everyone up-to-date on the whole situation and for trying your best to resolve the issue at hand. I have also posted news of this on a couple of Mac forums just in case.

  75. moogle301 Says:
    December 15th, 2009 at 8:32 pm

    “wabnuts Says: Personally I don’t stare at the logo when using GM. And if I don’t like a logo on my desktop I change it! (one good thing about windows)”

    From googling I’m pretty sure Mac’s can change icons easily, perhaps more easily. (If you were implying ONLY Windows can do that, if not nvr mind). I don’t have a mac atm though so I’ve not done it.

    I hope the MAC thing is only temporarily halted though for if I do get a MAC and wanna use GM. What is stopping them hiring another MAC programmer dude?

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